The reading list is all over the place this week, ranging from superheroes to kid comics to whatever you want to call the stuff Grant Morrison does, but the title I was most curious about came as a surprise even to myself.
Green Arrow #31 is dove-tailing out of the Blackest Night saga, as well as the goings-on in his own book. To be honest, I haven't been keeping up with Green Arrow for a while, in spite of him being one of my favorite superhero characters. I tried getting back on the GA train, but was quickly derailed by the whole "Cupid" storyline and was about to give up for good when DC started promising big changes for the Emerald Archer.
Now look, I don't normally fall for the whole "this will be the year everything changes for So-and-So!" stuff you get from the promotional arms of the Big Two. Those are some flabby, sweaty arms and they like to repeat themselves every few months or so by telling readers something monumental is going to happen, something that's going to turn a character upside down ... for a few months. Maybe a year. And then it's back to the status quo and nothing really changed after all.
So I rolled my eyes when DC started crowing about a new direction for Green Arrow, complete with "secrets will be revealed!" But then Black Lantern: Green Arrow #30 written by J.T Krul was pretty good, so I was intrigued to find out he'd be the regular writer on the title (even if it was the beginning of yet another crossover mini-event — oy).
I won't be picking up the Justice League: The Rise of Arsenal part of the equation, but I'll be sticking around for The Fall of Green Arrow, mostly because Krul has done enough to lure me in with the idea of a literally out-for-blood Green Arrow who is at odds with the hero community and, most importantly, with the person he used to be. This first issue in the Rise and Fall storyline gives readers a look at an Oliver Queen on the edge, helping average citizens after Prometheus destroyed the heart of his city and killing hundreds of thousands of people, but doing it almost as an afterthought as he tracks down the villain's accomplice with every intention of killing him in cold blood.
It's an interesting premise, especially considering Green Arrow's reputation for putting a premium on fairness and social justice. That said, this issue didn't really move things along and felt more like a place-setter, re-introducing characters we already know and giving readers plenty of exposition to catch them up on what's been going on. Really, though, you can't blame Krul or the editors — this is definitely a good jumping-on point, and even if you haven't been reading Green Arrow, you'll be caught up with the basics after this issue. Hopefully the plot will move forward now that the scene has been set and all the characters are in place.
Green Arrow #31 is also a nice comic to look at, thanks to the work of artist Federico Dallocchio. Dallochio's work isn't flawless — faces sometimes look odd, and a scene will occasionally come across as static — but for the most part it's good stuff. Action scenes are subtly dynamic and facial expressions (with the exception of a slightly-off kisser here and there) are expressive.
All in all, a suddenly interesting book that has the potential to go in even more interesting directions.
Here's what else I picked up this week:
Joe the Barbarian #3
Muppet King Arthur #3
Superman 80-Page Giant #1
Uncle Scrooge #389
And what I wanted to get, but will be waiting for the trade:
American Vampire #1 (beautiful Rafael Albuquerque art)
Guardians of the Galaxy #24
Thursday, March 18, 2010
The Pull List (3-17-10): What I'm reading this week
Sunday, January 24, 2010
Review: The quiet power of Joe the Barbarian #1
Joe the Barbarian #1 is the kind of book that renews my faith in comics.
At first glance, it's easy to take some easy shots at the first issue of the title; it's Grant Morrison over-indulging in decompression, the art by Sean Murphy is beautiful but just set-dressing, the story itself isn't going anywhere or telling you anything about the characters, and — my favorite — there are three or four pages of a kid walking through his house and nothing else. It's boring.
All of this is wrong.
Maybe too many comic book readers have become used to an explosion or super-powered fist-fight on every other page. But Joe the Barbarian is, if you look carefully, telling what is promising to be a complex and compelling story. And the first issue is telling a story, in a way that is unique to the literary form — by letting the images do a lot of the talking.
This isn't to say Morrison's script isn't doing its fair share: The bare-bones script tells us what we need to know to get started, introducing us to young, surly Joe; his slightly frazzled mother, the jerk bullies, the nice girl and the dead father. With the exception of Joe they're all ciphers, but for now it's OK — it's enough because it helps put our hero in relief. We learn a little about Joe through his brief but intense interactions with others.
We also learn, through small clues in both the script and art, that Joe is diabetic and thanks to those bullies (and possibly his own teen-aged pig-headedness) he's in trouble. And now the big, rambling house he lives in is going to seem a lot bigger, and much more dangerous and unfamiliar.
Which brings me back to the art. The superb work by Murphy is anything but static; at turns gloomy, then lush and exploding with color before slipping back to scenes that seem to be draining of life, the art is atmospheric and rich. If the artwork is anything to judge by, Joe the Barbarian is going to be Murphy's story as much as Morrison's, and deservedly so.
The art depicts both a dreary and ordinary day and a bright and fire-scorched fantasy land with equal ease; strangely enough, it also serves to ground Morrison's sketchy, true-to-life exchanges and his trademark fever-dream dialogue. Most of the clues to the characters' backgrounds and personalities, as well as much of the foreshadowing and mood, are delivered through Murphy's work, purposefully making it more than just a setting. Instead, it's an essential part of the story. And, quite simply, the art is gorgeous.
In a way, Joe the Barbarian demands more than it gives: Is Joe going into some sort of diabetic shock? Is he hallucinating a world populated with the toys and knick-knacks filling his room? What do our fantasies say about ourselves and about our lives? None of this is answered in the first issue, obviously. But I think it's enough for now that the title brings up these questions.
It's tempting to say Joe the Barbarian #1 is challenging — but it isn't, really. But it's not simple, either. Instead, it's a book that expects — and invites — readers to pay attention. Pay attention to the words, to the art, and to the way they work so intractably together, and I think you'll be rewarded for the effort.
Download a preview here.
Tuesday, January 19, 2010
In this case, I'm the wench

As you might've guessed (or not — who are you, Mentok?), things that are Not Posting have been hitting me so hard I'm walking funny. This should hopefully clear up soon, so thanks for being patient.
Oh! And be sure to put Joe the Barbarian on your pull list; it's Grant Morrison on his own original storyline with great-looking art by Sean Murphy, and it'll only cost you a buck. ONE. BUCK. And here's a preview if you're gonna be all stubborn about it.
